﻿using Common.Base;

namespace GameGraphics.Common
{
    public class TilePosition
    {
        public TilePosition(Position arrayPosition, Position boardPosition)
        {
            this.BoardPosition = boardPosition;
            this.ArrayPosition = arrayPosition;
        }

        public Position BoardPosition { get; private set; }

        public Position ArrayPosition { get; private set; }
    }
}